Fast startup is the first impression users get of your app. Android and iOS both penalize sluggish launches with lower engagement, worse reviews, and—on Android—ANR risk if you overwork the main thread. This guide lays out a pragmatic program to take a typical app from “spins a splash screen” to “interactive in under two seconds,” with platform-specific tactics, measurement discipline, and a safe rollout plan.
1) Define the budget and measure like you mean it
- Budgets:
- Cold start: ≤ 2s on mid-range hardware (Android: 6–8 cores, 4–6 GB RAM; iOS: iPhone SE/older baseline).
- Warm start: ≤ 1s.
- First interaction ready (TTI): the first screen is tappable and responsive ≤ 1.5s after it appears.
- Instrumentation:
- Android:
StartupTimingMetrics,FrameMetricsAggregator,Trace.beginSection,Perfetto/systrace. - iOS:
os_signpost, Instruments (Time Profiler, Core Animation),UIApplication.shared.isProtectedDataAvailablegates.
- Android:
- Field telemetry (RUM): Log cold/warm/hot start times with device model, OS, and app version. Segment by country and network type.
2) Reduce the work done at launch
- Strict layering: Only initialize what the first screen needs. Everything else becomes lazy or deferred.
- App delegate/
Application.onCreatehygiene:- Remove blocking I/O. No network calls here.
- Move large SDK inits (analytics, crash, A/B) to a background thread with a minimal “no-op until ready” façade.
- Use process-lifetime singletons sparingly; many can be feature-scoped.
- Feature flags: Read a cached snapshot at startup; live updates come later.
3) Asset and code size diet
- Binary size:
- Android: enable R8/ProGuard, shrink resources,
resConfigsto trim locales, split APKs/ABIs. - iOS: strip unused architectures, apply dead-code stripping, prefer SPM over heavy static frameworks.
- Android: enable R8/ProGuard, shrink resources,
- Images & fonts: Serve AVIF/WebP where supported (for webviews), vector assets (PDF/SF Symbols/VectorDrawable), and subset fonts to used glyphs only.
- On-demand modules:
- Android Play Feature Delivery for non-critical features.
- iOS On-Demand Resources (ODR) for large media packs.
4) Concurrency without footguns
- Main thread purity: UI only. Push disk/network/crypto/compression to background queues (Kotlin Coroutines Dispatchers.IO / Grand Central Dispatch).
- Structured concurrency:
- Android:
viewModelScope+supervisorScopeto avoid cascading failures. - iOS:
Taskgroups with priority; cancel on view disappear.
- Android:
- Scheduling: Keep first-frame work in a single small batch; avoid spawning dozens of concurrent jobs at t0.
5) Database warm-up and data access
- Lazy open: Open the DB on first use, not on app start.
- Migrations: Precompute on install/upgrade step; avoid running heavy migrations on first launch post-update.
- Queries: Ensure startup screen queries hit indexed paths; prefer incremental loading over returning entire tables.
6) Network strategy for first screen
- Optimistic UI: Show cached snapshot immediately, then background refresh.
- TLS warm-up: Reuse connection pools; on iOS consider
NSURLSessionpre-warming for the first host. - Timeout discipline: 2–5s hard timeouts for startup-critical requests; fall back gracefully.
- Backoff + jitter: Avoid retry storms on cold boot.
7) Rendering and jank control
- Android:
- Avoid deep nested layouts; prefer ConstraintLayout/Compose with measured recomposition.
- Defer heavy Compose recompositions; use
derivedStateOfandremembercorrectly. - Ensure vector drawables don’t involve excessive path operations on first frame.
- iOS:
- Limit autolayout thrash; pin intrinsic sizes or use stack views with minimal constraints.
- In SwiftUI, isolate state—avoid large
@StateObjecthierarchies that cause broad diffing; use.redacted(reason:)skeletons while data loads. - Ensure first screen avoids expensive CoreImage/Metal work.
8) Splash, skeletons, and perceived speed
- Cold start UX: Rely on platform splash (Android 12+, iOS launch storyboard). Avoid custom blocking splash screens.
- Skeletons/placeholders: Reserve layout to prevent shifts; animate lightly (no infinite shimmer CPU burn).
- Input affordances: Disable non-ready actions with clear statuses, not spinners everywhere.
9) Gradual initialization plan (60/30/10 rule)
- T0 (0–600 ms): App shell, nav host, theme, first screen layout.
- T1 (600–1,800 ms): Data snapshot render, essential analytics, remote config cache load.
- T2 (>1,800 ms): Non-critical SDKs, prefetches for next screen, background indexing.
10) Validation pipeline (CI/CD)
- Size budget gates: Fail CI if APK/IPA grows > X%.
- Startup regression tests: Instrumented tests that assert cold start budgets on reference devices in your farm.
- Trace diffing: Keep perf traces from last two releases; alert on new long sections on main thread.
- Kill switches: If a remote config or SDK causes regressions, feature-flag it off.
11) Rollout and rollback
- Staged rollout: 1% → 5% → 25% → 100%. Track startup medians/p95 before progressing.
- Safe rollback: Maintain the ability to ship a config that disables heavy work without store review.
12) Common pitfalls
- “One big init.” Split work; most SDKs do not need to block the first screen.
- Heavy logging on main thread. Use async loggers with backpressure.
- Over-eager dependency injection graphs. Lazy provide expensive bindings.
- Unbounded observers/subscribers firing on first paint. Gate subscriptions until view is visible.
Bottom line: Treat startup like a product surface. Measure, budget, isolate the first screen, and defer everything else. The technical work is disciplined subtraction; the product win is immediate.




